You can literally run demos recorded in 1997 on BloodGDX with no desync, what's this unpure meme > Anonymous Fri Sep 8 06:57:41 2017 No.4246182 Phantasms can be killed quickly with the shotgun's alt-fire. Kys faggot and take that shitty meme with you > Anonymous Fri Sep 8 06:33:32 2017 No.4246145 Hoping Atari stops being retarded and releases the source code. BloodGDX is a good start for new players and may bring a new modding community to the game. This game can be way too tedious > Anonymous Fri Sep 8 02:17:42 2017 No.4245923Įnjoy your input lag. ![]() The vanilla game with bmouse is the best way to play the game > Anonymous Fri Sep 8 00:15:44 2017 No.4245691 They seriously dampen the game experience > Anonymous Fri Sep 8 00:13:25 2017 No.4245684įuck bloodgx. These tiny enemies are so god damn tedious and obnoxious. Fuck spiders, fuck rats, fuck hands, fuck bone eels, fuck mini Calebs. I want Blood to be my favorite, but Blood suffers from one fatal flaw, which is WAY TOO MANY SMALL TYPE ENEMIES. I also advise you to skip Rides Again and to go straight for Kingpin, if, after the original Redneck Rampage, you'll want to play something, created by the same studio. > Anonymous Thu Sep 7 21:39:07 2017 No.4245430Īnyway, overall, I regard Rendneck Rampage as the best Build game in terms of art direction, and as a very entertaining collection of slightly insane ideas both on how to do level design and on how NOT to do level design, but, ultimately, I only advise one to play it, after one has at least a couple of other Build games under one's belt (Duke+Birth and Shadow Warrior, at the very least). Use eduke32 because megaton edition is buggy as shit. Rides Again just has some random stuff, that isn't really superior to what the first game had in pretty much everything other than the size of some of the levels. I mean, DN3D's The Birth had, at the very least the majestic Derelict. It's just, you know, an addon, a protracted DLC - and nothing more than that. Honestly, I don't really like it, and I don't really think it was all that necessary, or even necessary at all. The second game is much more simplified layouts-wise (they went for the scale instead), and is just All Over The Place art-direction-wise. Also, play it WITHOUT cuss-pack - the original oneliners are much funnier and fit the game much better. Weapons also do require some serious getting used to. Has some really weird gameplay gimmicks though - you'll see. Typical Build gameplay (running around crouched, hitscan-galore, etc.) fits the theme to a "t". I'd say, the most memorable and concise one of all the Build games. Very strong art direction / environmental design. Like, you know, the ones who actually like Seven Portals in HeXen 1. ![]() Overall, layouts are convoluted and geared more towards expert players. Contains both the shittiest build level ever (that one Sewers level), and some of the best build levels ever as well (Downtown Hickston). Redneck Rampage suffers a lot on gameplay department (for starters they made all three keys look very small and use same sprites for fucking sake), but there are a lot of pretty cool Build tricks (uranium mines come to mind) and second game is much better. It's good, but it's certainly not the masterpiece many people claim it to be. I'm still rewatching the 2001 trailer from time to time. >Duke Nukem 3D: 20th Anniversary World Tour > Anonymous Thu Sep 7 19:54:20 2017 No.4245265įrom what I see in the gameplay videos the level design seem flat and uninteresting, but I don't know if it's only the beginning > Anonymous Thu Sep 7 20:00:56 2017 No.4245280įile: 1.54 MB, 1024x1151, 1 dollar ham sandwich_cn.png One could always play vanilla, of course.Ĭurrently I'm playing Blood and it's glorious. Is there are honorable Redneck Rampage editions? Which Duke Nukem edition you would recommend? File: 3.70 MB, 1700x1199, Build_Engine_Compilation.png īuild Engine games.
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